The Last of Us Part 1 remake may not be required, but it gives Joel and Ellie’s plot cohesiveness by recreating Part 2’s aesthetics. It’s amazing to realise that it was released in 2013, almost a decade ago. Never has a generation passed without hearing that video games have grown. I’m losing interest in this argument. Naughty Dog chose to focus on the characters rather than the plot, which had previously been the focus of video games.
Yes, captivating and artistically iconic figures were created, but a sophisticated and developed psychology was required. For me, it was California’s greatest achievement: producing meaningful characters. Joel and Ellie’s path, but especially Joel in this first volume, is one of those unsolvable philosophical issues that plunge us into moral murky seas. Naughty Dog investigated the human condition, what matters to us, in a harsh post-pandemic future. Fungal virus affected people are less important than survivors. A man who professes to live by inertia, merely to survive at whatever cost, will have to put this philosophy to the test by meeting Ellie and taking a lengthy trip across the U.S.
Changes in The Last of Us Part 1 remake
The Last of Us is well-known. How has this remake changed? Why? I’ve already explained why I think this new edition is useful for Sony, not necessary (since the remastered version still plays well). On one side, the impending HBO series will allow many individuals to explore the property with a PlayStation 5. Neil Druckmann remade all the materials and remodelled the faces to be more consistent with the second section to create a more aesthetically coherent work for posterity.
The alteration is visible. It’s The Last of Us 1 with 2’s visuals. They took the renewed engine, its effects, and materials, and decorated much more detailed scenarios, resupplied with that gorgeous mix of vegetation that intrudes the cities and concrete, which gives this post-apocalyptic world a strange beauty as it crosses its flooded buildings, fallen skyscrapers, and roads cracked by nature making its way.
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Do you recommend this remake?
Character modelling, especially the heroes’ faces, is another cornerstone of this remake. As I indicated, they seek a likeness to The Last of Us Part II, and they achieve it with astonishing detail. I guess habit makes you enjoy the original game’s models and its remake. Naughty Dog’s PlayStation 3 game uses a 10-year-old technology. In the first Uncharted and The Last of Us, it employed a blend of realism and cartoon, and I think those original emotions were really striking in contrast to the realistic approach.
Overall, the player feels like they’re playing The Last of Us Part II. Not because it’s a new game, the space seems nicer than in the second. The orography and level design are the same as a decade ago, albeit “painting over” several baroque settings. They are simpler circumstances where some coverages and exits from the level are more fake.
It’s reasonable because this recreation is 100% visual and hasn’t changed the design or included playability enhancements from the second portion. No new moves like earth crawling and vegetation disguise, as shown in Ellie and Abby’s quest. To incorporate all these mechanics, the original work’s pillars would have to be retouched, which Naughty Dog avoided.
Voices behave similarly. In the original version, Troy Baker and Ashley Johnson interpreted each scene and were directed by Druckman. Nothing was touchable. The Spanish dubbing might have been better. What would you retouch? Some misplaced phrases? That might change the sound of the originals, and dubbing the entire song wouldn’t be better. So everything has stayed the same, both in the original and in the Spanish version, with its accomplishments and failures, both in the absence of context of certain sentences and in some translation problems that might have been remedied.
Things you should know:
- It is a strictly visual remake, which maintains the level design and the original game experience.
- It is especially sought to give aesthetic cohesion between The Last of Us Part I and Part II.
- There are extra modes, like Speedrun as well as some additional cosmetic items. Does not include the original multiplayer.
- It continues to be a work that marked an era, with a deeply felt story that works “like clockwork”.
- Fidelity Mode at 4K30 with HFR option and Performance Mode at 1440p60. Could have scratched a little more.
Duration: 15-20 hours
Players: 1 (Competitive: No / Cooperative: No)
The Last of Us Part I may not be the most required remake, as the remastered original is still viable. It is a remake that wants a new audience for the new generation and future HBO viewers. It also aspires to survive for posterity, providing Part I and Part II more artistic cohesiveness. The models and situations have a wonderful reconstruction, at the level of its second portion, while keeping the space and original level design. Some new modes, such as Speedrun, have been included, along with the remaster’s bonuses and Left Behind DLC. It’s a visual recreation that preserves the gameplay. A game with a compelling story and a violent, hard fighting system.