Analysis of God of War: Ragnarok: As consistent as it is great

God of War: Ragnarok analysis

God of War: Ragnarok has some of the same parts as the first game, but they are done better. The game is a lot of fun on PS5, and it sets a standard for the PlayStation first party.

The game is a sequel to the game God of War. It is the exact follow-up to 2019’s God of War, which completely changed the Honor Saga for PlayStation. A new scenario and set of rules that can be used to start a new story about going against the gods while growing up. The new episode is the perfect example of maturity.

Not only because it shows how the characters change. But also because it builds on what the first game did so well. The saga grows slowly, and just like its story, it goes back to a similar dynamic that fans of the first game will enjoy. Because this is the most important thing. God of War: Ragnarok doesn’t have many important things to say, but it doesn’t need to.

The game literally picks up where the first one left off, both in terms of its history and its plan. Yes, it may be bigger and more ambitious, but its central point hasn’t changed. It’s the same plan that was used in Horizon: Forbidden West, and it’s the plan that Santa Monica Studios is using. It doesn’t add much, but it’s just enough to be a breath of fresh air while still being familiar.

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God of War: Ragnarok, analysis

For many, the new God of War contains all the good and terrible of the first game, which may be its worst feature. It’s not oversimplified. The initial game transformed the franchise in both design and gameplay. It makes obvious that Santa Monica has bet everything on the same formula.

This is an issue for those who want God of War: Ragnarok to be new and those who want it to be like other games. New fighting styles and weapon and skill tree customization let you personalize the game. But the game’s core remains.

God of War: Ragnarok
God of War: Ragnarok

The story is also the same. Sorry for the repeat, God of War: Ragnarok starts with playing with the player. Using a single camera, it smoothly transitions between the game’s cinematics and gameplay. The song’s initial notes reveal it.

God of War: Ragnarok starts the game by showing you his greatest cards because he has a diamond. If we say Thor and Odin, you can predict the story. The beginning bars of the plot are tougher than in the original game. It’s hard to appreciate Kratos‘ hatred without remembering the first game.

Santa Monica knows this, so before the game, they rehash pictures of the first game and the start of the second. After a stunning sled tutorial that foreshadows turns.

But things go slowly, so you’ll have to wait a few hours to start the game’s most crucial quest. The game can take too long depending on the parts you play, regardless of what people think. Like the original game, God of War: Ragnarok uses techniques to extend various stories, which may not bother most people given how much the games cost.

Though it functions the same, the game is far more violent due to its heavy fighting. Its appearance stands out. Like Horizon, it doesn’t vary much across generations. PS5 has higher frames per second and a quality option with superb graphics, draw distance, and texture quality. However, the PS4 experience is better than most third-party titles, including PS5. Sony’s first-party effort remains unrivaled for their consoles.

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